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Cloudpunk review
Cloudpunk review







cloudpunk review

Pressing left will display your map so that you can see where you’re supposed to be going. The right analog stick is used for ascending and descending when driving around, and you can zoom in and out by pressing up or down on the D-Pad. The L2 button can also be pressed to walk slowly when you’re on foot. You can use the L1 and R1 buttons to strafe left and right to avoid any danger, accelerating with the R2 button and hitting the brakes with the L2 button. You’ll move with the left analogs tick, steering as needed when driving your vehicle. The game is of the voxel-based variety, and it does a good job of making everything look gritty and dark, as you’d expect from a noir-style cyberpunk game. You will explore the city of Nivalis, going as high – or low – as needed to be able to always deliver the packages you transport on time. You will play as Rania, who has just started to work on a new job with the Cloudpunk delivery service company – a semi-legal entity of sorts. It’s time to move on but you’re glad you stuck around to see it through.In Cloudpunk from Merge Games, you will take on the very serious and dangerous job of delivering packages. You enjoyed the experience but you don’t really know if you want much more. Cloudpunk City of Ghosts is that moment at the end.

cloudpunk review

When that song turns off, you catch yourself, kind of glad it was just one song, and move on. That moment is meaningful in how meaningless it actually is, an excuse to do something different. You pause, fade out and just envelop yourself in everything around you - it just gives you a little time to do nothing for a while, pointedly. Playing the original Cloudpunk is like that moment when something good comes on in the car as you finish the trip. Sometimes, that crumbling foundation can hold a little of the creator behind it but other times, you’re just left with dust. If that doesn’t crumble while you play, you will likely have a fantastic time but it isn’t consistent enough to avoid it. City of Ghosts is an encapsulation of so many great ideas, layered on top of a shaky foundation. It’s not a combat-driven game, your biggest enemy to your vehicles is yourself - and the game’s, admittedly, mediocre controls. With systems to monitor your vehicle's fuel and integrity, you don’t always want to risk a particularly dark part of town. You don’t always want to follow those paths. Where the gameplay can get boring and the sights can become a bit stale, the writing is pretty consistently interesting, sending you down strange paths. These allow some of the best assets of City of Ghosts to shine - the visuals and the writing.

cloudpunk review

There are plenty of little distractions with collectible items and unique side quests. It flips stories on its head, having some edgy-sounding missions go totally smoothly and some easy-sounding missions sending you hurtling into the wrong territory. There’s nothing new or extraordinary about this but the monotony of it all adds to the central narrative in interesting ways. You hop out of your car, pick up a new package, get back in and deliver it to the new location. The gameplay is pretty much what you’d expect from playing the base game. It can be rather nice to lose track of time and just fade out as the music sways and characters chat. There’s this great atmosphere to driving through the clouds that feels so wholly unique. To see cars on the horizon, only to zoom in and see pixels - emphasizing how genuinely tiny you are in the cyberpunk world around you. The way this minimalism plays against the bustling city around you works to great effect. You get a dark, cyber city, you get smoke, buildings, a flawed and filled world. It plays with its own limitations to make a genuinely lovely-looking game. When zoomed in, you see the pixels, the low-resolution textures, but when you zoom out you get something greater. Both driven by their need to make deliveries, the story is told through small interactions you have from place to place. City of Ghosts is the story of these two characters and a whole host of others as they make their way through the city. This is where you meet Rania, a returning character and our second playable character.

cloudpunk review

Fitting with his character, Hayse takes the robot drinking and gets caught up in the night. As you go to get into your car, you are stopped by Morpho, a robot cadet who wants to arrest him in the morning as his training finishes. City of Ghosts places you into its story almost instantly, through the eyes of Hayse, a dangerous, unsure antihero.









Cloudpunk review