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Players looking for this particular type of gameplay from Kitaria Fables are unfortunately going to be a little disappointed.ĭoes Kitaria Fables Have Romance Options? Along with similar mechanics, another fan-favorite is the ability to befriend and even romance the villagers in the game. One day you could be casting spells at plant monsters and the next can be spent tending to your crops and trying to earn Paw Pennies for the next Sword upgrade.Īdvertisements Players can play an RPG/farming hybrid without comparing it to the likes of popular farming game Stardew Valley. In this part farming sim, part action RPG you play as a cat who must rise against a rising evil across the world. Chest loot is surprisingly awful, the loot from chests seems to vary especially from the locked chests which can become a HUGE issue because it takes quite a lot of material grinding to make keys, and often you might just get a few ingots back from the chest effectively making you LOSE/WASTE materials in the first place, this is an issue and needs to be addressed for sure, because why go through all the effort to make the key just to essentially receive a small portion of the materials as the reward, case and point opening a gold chest to receive 3 copper ingots as your reward.Kitaria Fables has finally released to a pretty good reception on steam and across the world. Since you can't move the camera, static foreground images such as trees for instance can sometimes block your view which can result in being hit without seeing the attack cones of your enemies, this can also get annoying.
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As a game though, its more of a dungeon crawler with farming and crafting elements, all of which in the beginning take far too long and distract from the main focus which is discovering what the calamity is, and how to stop it which is basically takes the form of the dungeon grind and subsequently gearing up of your character which, once again is a significant grind and without it, many battles are obviously either very boring or mindless with attack > dodge > attack > dodge and repeat, most of the time if you die in battle its simply because of being swamped with aggro monsters. I'd like to see more options, possible romance and basically more of everything because the foundation for a great game is here, just right now it needs some more work to push it in the right direction, in some instances I get reminded of playing games like Ragnarok Online and early cute MMO's, the gameplay style sometimes feels similar. The artwork and graphical style are all above par, cute graphics reminiscent of some early JRPGs and passable music that does get a little repetitive after a while, game has good day and night cycles with weather effects such as rain which can basically automatically water your crops.
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Several key issues are all related to how slow everything is to get around with a huge lack of rapid travel options being the major culprit which feels like this wandering around just pads out the gameplay too much and distracts from any fun to be had, for a indie title I'd say this is an excellent attempt but needs more work and resolving several key issues which hold it back, don't be put off by the negative reviews and play the demo! If you like the harvest moon and rune factory series and don't mind a bit of a slow paced game then this is ideal for you. Very grindy Pro's Cute graphics and artstyle Endearing characters Simple combat Con's Slow paced and feels boring at times Very grindy Lacking focus, is this a farming game or a dungeon crawler? Equipment upgrades are super expensive! Some bosses are very overpowered Often frustrating Terrible side quest triggering system Poor targeting system Players can be stunlocked by monsters too often Needs lots of QOL improvements Endgame is very underwhelming Iffy monster collision detection Buggy Welcome to Kitaria Fables, the land of grinding for hours without really progressing much at all, whilst this game isn't bad at all, it suffers from being very slow paced through to downright boring in areas.
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